Search found 35 matches
- Tue Sep 10, 2024 2:56 am
- Forum: News
- Topic: v2.0.9 - Rivers, Bridges and Road Improvements
- Replies: 0
- Views: 595
v2.0.9 - Rivers, Bridges and Road Improvements
Rivers, Bridges and Road Improvements * Rivers implemented! * Bridges implemented! * Roads improved! - better disbursement across map * Updated Tome/Help with new road/bridge information * Bug Fixes: ** The New Turn Shield color is now the same as your faction color ** If you restarted multiple gam...
- Mon Aug 26, 2024 10:47 pm
- Forum: News
- Topic: Update - v2.0.8
- Replies: 0
- Views: 470
Update - v2.0.8
* MapMaker / Custom Scenario: ** Now shows your total count of castles, ruins and temples ** You can no longer place a building (castle, temple, ruin) on top of another building. * Tome updates: ** Listed more mouse and keyboard controls * Bug fixes: ** When you raze a castle, your army will no long...
- Thu Aug 08, 2024 10:14 pm
- Forum: News
- Topic: Update - v2.0.7
- Replies: 0
- Views: 658
Update - v2.0.7
* When cycling through castle HUDs, show correct castle faction art (thanks @dasara III!) * Dead units stay on battle screen, easier result viewing (thanks @dasara III!) * Removed an incorrect entry in the Tome re: terrain strength hotkey * Added unlisted keyboard hotkeys to Tome entry * Fixed bug w...
- Wed Jan 24, 2024 4:58 pm
- Forum: News
- Topic: Update - v2.0.6
- Replies: 0
- Views: 2301
Update - v2.0.6
Improved edge scrolling with mouse.
- Thu Dec 28, 2023 4:49 pm
- Forum: News
- Topic: Update - v2.0.5
- Replies: 0
- Views: 3089
Update - v2.0.5
* World minimap now shows roads, castles, and ruin locations: ** Eliminates wasted time spend exploring empty regions of the map! * Can select "random" factions & biome in New Game * Upgrade castle windows shows next army unit available * When upgrading castles, production queue is pau...
- Wed Dec 13, 2023 4:47 pm
- Forum: News
- Topic: Hotfix updates - 2.0.4
- Replies: 0
- Views: 2963
Hotfix updates - 2.0.4
* Updates: ** Right-clicking on a unit now shows Hero's level ** A couple edge case bug fixes & some water tile pixel art clean up. * Bug fixes: ** Sometimes if combat log was open you couldn't close the BattleHUD (Combat screen) ** Combat log corrections ** Various MapMaker items ** Minimap roa...
- Tue Nov 14, 2023 1:20 pm
- Forum: Map Making
- Topic: YouTube tutorial - building custom scenarios
- Replies: 0
- Views: 4800
YouTube tutorial - building custom scenarios
Hey guys!
Here's a quick and dirty guide to setting up your first Telestians custom map:
https://www.youtube.com/watch?v=YBUPjc92MzQ
Here's a quick and dirty guide to setting up your first Telestians custom map:
https://www.youtube.com/watch?v=YBUPjc92MzQ
- Mon Oct 16, 2023 3:04 pm
- Forum: Users' Forum
- Topic: Let's Play! KNIGHTS
- Replies: 0
- Views: 5126
Let's Play! KNIGHTS
Hey everyone! If you want to get a feel for the game, or perhaps get more details on the games you've already been playing, check out this Let's Play - KNIGHTS series being released on YouTube: https://www.youtube.com/watch?v=1JhkgaQoS6U https://www.telestians.com/i/lp/Thumbnail-LP-Knights-300.jpg
- Mon Oct 16, 2023 2:58 pm
- Forum: Users' Forum
- Topic: Version 1.8 changes
- Replies: 1
- Views: 2688
Re: Version 1.8 changes
Thank you for the kind words - really glad to hear you're enjoying the game!
Yes, we can definitely consider an option where "shared vision" exist. Stay tuned.
Also, the Telestia map bug has been fixed in the latest version 2.0.
Thanks for your patience!
Yes, we can definitely consider an option where "shared vision" exist. Stay tuned.
Also, the Telestia map bug has been fixed in the latest version 2.0.
Thanks for your patience!
- Tue Oct 03, 2023 11:24 am
- Forum: News
- Topic: Version 2.0 - MAJOR UPDATE
- Replies: 0
- Views: 4301
Version 2.0 - MAJOR UPDATE
* New Map Biomes! ** Desert: A harsh and unforgiving desert with sand dunes, mud and cactuses. ** Hellscape: A scorched land of molten lava fields, jagged pitchstone mountains, and burnt trees. ** Snowlands: A frozen landscape covered in snow, tundra and boreal forests. * Toggle Strength/Hit Point s...