Search found 36 matches

by Admin
Thu Mar 13, 2025 11:51 pm
Forum: News
Topic: v2.1.1 - Quality of Life updates (part 1)
Replies: 0
Views: 38104

v2.1.1 - Quality of Life updates (part 1)

* Keep active unit active after viewing the: world map, tome, settings and reports - Thanks @Xitax! * When at bottom of map, HUD fades for better visibility and UI * No confirmation pop-up for end turn when pressing "ctrl-e" - Thanks @Outis * Bug Fix: Game Crashes when winning a Quest batt...
by Admin
Tue Sep 10, 2024 2:56 am
Forum: News
Topic: v2.0.9 - Rivers, Bridges and Road Improvements
Replies: 0
Views: 62117

v2.0.9 - Rivers, Bridges and Road Improvements

Rivers, Bridges and Road Improvements * Rivers implemented! * Bridges implemented! * Roads improved! - better disbursement across map * Updated Tome/Help with new road/bridge information * Bug Fixes: ** The New Turn Shield color is now the same as your faction color ** If you restarted multiple gam...
by Admin
Mon Aug 26, 2024 10:47 pm
Forum: News
Topic: Update - v2.0.8
Replies: 0
Views: 54801

Update - v2.0.8

* MapMaker / Custom Scenario: ** Now shows your total count of castles, ruins and temples ** You can no longer place a building (castle, temple, ruin) on top of another building. * Tome updates: ** Listed more mouse and keyboard controls * Bug fixes: ** When you raze a castle, your army will no long...
by Admin
Thu Aug 08, 2024 10:14 pm
Forum: News
Topic: Update - v2.0.7
Replies: 0
Views: 54883

Update - v2.0.7

* When cycling through castle HUDs, show correct castle faction art (thanks @dasara III!) * Dead units stay on battle screen, easier result viewing (thanks @dasara III!) * Removed an incorrect entry in the Tome re: terrain strength hotkey * Added unlisted keyboard hotkeys to Tome entry * Fixed bug w...
by Admin
Wed Jan 24, 2024 4:58 pm
Forum: News
Topic: Update - v2.0.6
Replies: 0
Views: 57649

Update - v2.0.6

Improved edge scrolling with mouse.
by Admin
Thu Dec 28, 2023 4:49 pm
Forum: News
Topic: Update - v2.0.5
Replies: 0
Views: 57367

Update - v2.0.5

* World minimap now shows roads, castles, and ruin locations: ** Eliminates wasted time spend exploring empty regions of the map! * Can select "random" factions & biome in New Game * Upgrade castle windows shows next army unit available * When upgrading castles, production queue is pau...
by Admin
Wed Dec 13, 2023 4:47 pm
Forum: News
Topic: Hotfix updates - 2.0.4
Replies: 0
Views: 57841

Hotfix updates - 2.0.4

* Updates: ** Right-clicking on a unit now shows Hero's level ** A couple edge case bug fixes & some water tile pixel art clean up. * Bug fixes: ** Sometimes if combat log was open you couldn't close the BattleHUD (Combat screen) ** Combat log corrections ** Various MapMaker items ** Minimap roa...
by Admin
Tue Nov 14, 2023 1:20 pm
Forum: Map Making
Topic: YouTube tutorial - building custom scenarios
Replies: 0
Views: 78131

YouTube tutorial - building custom scenarios

Hey guys!

Here's a quick and dirty guide to setting up your first Telestians custom map:

https://www.youtube.com/watch?v=YBUPjc92MzQ
by Admin
Mon Oct 16, 2023 3:04 pm
Forum: Users' Forum
Topic: Let's Play! KNIGHTS
Replies: 0
Views: 77783

Let's Play! KNIGHTS

Hey everyone! If you want to get a feel for the game, or perhaps get more details on the games you've already been playing, check out this Let's Play - KNIGHTS series being released on YouTube: https://www.youtube.com/watch?v=1JhkgaQoS6U https://www.telestians.com/i/lp/Thumbnail-LP-Knights-300.jpg
by Admin
Mon Oct 16, 2023 2:58 pm
Forum: Users' Forum
Topic: Version 1.8 changes
Replies: 1
Views: 70199

Re: Version 1.8 changes

Thank you for the kind words - really glad to hear you're enjoying the game!

Yes, we can definitely consider an option where "shared vision" exist. Stay tuned.

Also, the Telestia map bug has been fixed in the latest version 2.0.

Thanks for your patience!