Search found 35 matches

by Admin
Tue Sep 10, 2024 2:56 am
Forum: News
Topic: v2.0.9 - Rivers, Bridges and Road Improvements
Replies: 0
Views: 595

v2.0.9 - Rivers, Bridges and Road Improvements

Rivers, Bridges and Road Improvements * Rivers implemented! * Bridges implemented! * Roads improved! - better disbursement across map * Updated Tome/Help with new road/bridge information * Bug Fixes: ** The New Turn Shield color is now the same as your faction color ** If you restarted multiple gam...
by Admin
Mon Aug 26, 2024 10:47 pm
Forum: News
Topic: Update - v2.0.8
Replies: 0
Views: 470

Update - v2.0.8

* MapMaker / Custom Scenario: ** Now shows your total count of castles, ruins and temples ** You can no longer place a building (castle, temple, ruin) on top of another building. * Tome updates: ** Listed more mouse and keyboard controls * Bug fixes: ** When you raze a castle, your army will no long...
by Admin
Thu Aug 08, 2024 10:14 pm
Forum: News
Topic: Update - v2.0.7
Replies: 0
Views: 658

Update - v2.0.7

* When cycling through castle HUDs, show correct castle faction art (thanks @dasara III!) * Dead units stay on battle screen, easier result viewing (thanks @dasara III!) * Removed an incorrect entry in the Tome re: terrain strength hotkey * Added unlisted keyboard hotkeys to Tome entry * Fixed bug w...
by Admin
Wed Jan 24, 2024 4:58 pm
Forum: News
Topic: Update - v2.0.6
Replies: 0
Views: 2301

Update - v2.0.6

Improved edge scrolling with mouse.
by Admin
Thu Dec 28, 2023 4:49 pm
Forum: News
Topic: Update - v2.0.5
Replies: 0
Views: 3089

Update - v2.0.5

* World minimap now shows roads, castles, and ruin locations: ** Eliminates wasted time spend exploring empty regions of the map! * Can select "random" factions & biome in New Game * Upgrade castle windows shows next army unit available * When upgrading castles, production queue is pau...
by Admin
Wed Dec 13, 2023 4:47 pm
Forum: News
Topic: Hotfix updates - 2.0.4
Replies: 0
Views: 2963

Hotfix updates - 2.0.4

* Updates: ** Right-clicking on a unit now shows Hero's level ** A couple edge case bug fixes & some water tile pixel art clean up. * Bug fixes: ** Sometimes if combat log was open you couldn't close the BattleHUD (Combat screen) ** Combat log corrections ** Various MapMaker items ** Minimap roa...
by Admin
Tue Nov 14, 2023 1:20 pm
Forum: Map Making
Topic: YouTube tutorial - building custom scenarios
Replies: 0
Views: 4800

YouTube tutorial - building custom scenarios

Hey guys!

Here's a quick and dirty guide to setting up your first Telestians custom map:

https://www.youtube.com/watch?v=YBUPjc92MzQ
by Admin
Mon Oct 16, 2023 3:04 pm
Forum: Users' Forum
Topic: Let's Play! KNIGHTS
Replies: 0
Views: 5126

Let's Play! KNIGHTS

Hey everyone! If you want to get a feel for the game, or perhaps get more details on the games you've already been playing, check out this Let's Play - KNIGHTS series being released on YouTube: https://www.youtube.com/watch?v=1JhkgaQoS6U https://www.telestians.com/i/lp/Thumbnail-LP-Knights-300.jpg
by Admin
Mon Oct 16, 2023 2:58 pm
Forum: Users' Forum
Topic: Version 1.8 changes
Replies: 1
Views: 2688

Re: Version 1.8 changes

Thank you for the kind words - really glad to hear you're enjoying the game!

Yes, we can definitely consider an option where "shared vision" exist. Stay tuned.

Also, the Telestia map bug has been fixed in the latest version 2.0.

Thanks for your patience!
by Admin
Tue Oct 03, 2023 11:24 am
Forum: News
Topic: Version 2.0 - MAJOR UPDATE
Replies: 0
Views: 4301

Version 2.0 - MAJOR UPDATE

* New Map Biomes! ** Desert: A harsh and unforgiving desert with sand dunes, mud and cactuses. ** Hellscape: A scorched land of molten lava fields, jagged pitchstone mountains, and burnt trees. ** Snowlands: A frozen landscape covered in snow, tundra and boreal forests. * Toggle Strength/Hit Point s...